Ready for something truly unique? Well here it is? Lichdom: Battlemage. Developed by Xaviant, is a first person caster/roleplaying game and is nothing like I have ever experienced before. First of all, I’ve never even played a First Person Caster. Yeah, there are games like Skyrim, where you can fight as a mage, but I can say with certainty that there is nothing like this FPC. Although there are some glitches here and there, get ready to dive into something that brings a whole new kind of excitement to the gamer world!
To start the game you are given one option: male or female. Although I felt this may alter the game play, further research showed it only had an effect on the personality of your hero and the gender of your scout. So if you pick a male hero, you get a female scout, and vice versa. I decided to go with the female hero? mainly because I’ve always enjoyed the badass chick who is strong and independent. With her vivacious character and spunky outlook, I believe I made a smart choice. But don’t get too caught up in this small feature, as said before, either gender will give you the same thrilling experience. As you enter the game, you aren’t quite sure what to expect. At one moment you’re having a laugh with your sister, next thing you know you awaken to find you are Dragonborn. Although the story seems a bit fuzzy to start, as you continue down your journey, things become clearer. It is clear that Captain Rogiro and Count Shax kidnap your sister, and now you are to seek revenge. As you begin to recall your last memories, Roth, your guide throughout the story, teaches you about Shax and his cult that aims to take over the world. Roth then goes on to tell you about the bracers you wear? These bracers have fused with your body and give you unlimited magic. While I began to play around with spells and different sigils, one thought began to creep into the back of my mind, why does Roth want to help me get revenge so badly. Yes, this entire story is a bit cliché, but somehow I still found myself captivated and wanting more.
Lichdom: Battlemage may seem like a typical story thrown into any ordinary game, but the twists Xaviant throws in really makes this something special. Unlike most games that uses leveling up to make the protagonist stronger, it is encouraged that you create different spells with your sigils. This idea really makes for unique gameplay? it promotes individual play style and creativity to give you a nice spin on things. Lichdom also adds a higher level of combat that most roleplaying games seem to lack. Being a mage is no longer considered kind of lame, this game splashes color into how incredibly fun it can actually be. Although these added touches are all well and good, it does get frustrating when important things, such as creating spells, is never fully explained. Maybe I just missed something along the way, but I had no clue I could even combine sigils until I started goofing around in my inventory. Already being caught off guard with this added ability, I now how to figure out exactly how things worked together. It didn’t take me very long to catch up with “the times,” but I would have enjoyed even a small blurb on this feature.
The worst part is, this wasn’t the only thing I felt unsatisfied with when it came to preparation. When approaching the first boss I felt oddly overwhelmed. Everything up to this point was rather simple and took me no more than a few attempts. I felt as though I was not ready for this battle. With my lack of knowledge of the abilities and skills, I struggled for what seemed like hours just to push past this point. Another frustration of mine was the check points. I’m already struggling with these battles, please don’t make me do all of the simple ones again or make me walk for what feels like forever just to reach the battle again. This is one of the most obnoxious elements in the game, and if you’re anything like me, you’ll try extra hard not to die just so you don’t have to go back and redo what feels like the entire game. The worst part is, you can’t even change difficulty. So if you’re really stuck, well, you better just keep trying because there’s no leveling down in this one.
As far as graphics go, I was a little displeased with some of Xaviant’s choices. While running around or moving your characters head back and forth, things seemed blurry, as if I were a drunk mage on an inebriated quest. It also seemed a bit glitchy every now and again when I was just walking around or switching between different menus and settings. At one point an enemy was just walking in place, maybe just a ruse, I think not. I believe the blame might be because Lichdom runs on CryEngine3, which can cause impairment to lower end systems, even when meeting the minimum requirements. The game also seemed to have a problem with the sound breaking in and out in the tutorial screen. However, when it came to the death sequence, Xaviant was spot on. The light and airy feel is exactly how I would picture my “regeneration” so to speak. I also loved the entire scenery, something about it just felt right. Everything around you feels so desolate, and the small details of birds flying by and the little cracks on the walls really adds a nice touch. Even the characters clothing has such wonderful detail? it’s those things that really add to the experience.
All in all, I was fairly satisfied with Lichdom? the fun storyline and the character development makes this something worth playing. Although it had its downfalls, and they weren’t pretty ones, I was able to look past them and keep on trucking through. This game is probably not for someone who doesn’t have patience, but if you can adapt to the lack of directions and the glitches here and there, Lichdom is worth a shot! Plus, it’s the first FPC that I’ve ever come across and the change of pace is something I never knew I was itching for. If you’re tired of the normal first person shooters and role playing games, give this one a chance, you may find something you like.