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PAX First Look – XCOM: Enemy Unknown
By Matt On 7 Apr, 2012 At 08:54 AM | Categorized As Gaming News, PC | With 2 Comments

Hey, all, Matt back from the grave again, and I’m here to let you know what’s going on with the new reboot of the classic strategy game UFO: Enemy Unknown, also known as X-COM: UFO Defense. This iteration is being developed by Firaxis Games, to be published by 2K. This reboot is not to be confused with the first-person shooter game being developed by 2k Marin, this is a pure strategy title that really takes the series back to its roots.

As a late-comer to the XCOM franchise, I never really got very good at the games, and they admittedly show their age, and sort of turn off newcomers to the series. It’s a real shame, because beneath the aged exterior lies one of the deepest and most fun strategy games I have ever had the good fortune to play. Luckily, Firaxis games seems to be doing an incredible job bringing back the parts I loved about the original game (I never got a chance to play any of the sequels), and doing away with the parts I found frustrating.

For those of you who are going to be entirely new to the series, I suppose a little introduction is in order. Basically speaking, you play as the commander of an international task force designed to repel an alien invasion. You build a base, control your units and squads across a global map in real time, and as far as combat is concerned, it’s all turn-based, taking place on a 3d map, and it has the classic fog of war, and has added a few more modern features, such as cover and highly destructible environments. In the demo I saw, the player shot a rocket at an alien in front of a building, which destroyed the entire front of the building, opening the aliens inside of the building up to sniper fire. It adds a whole new layer to the tactical situation. In the developer’s own words, “No cover is safe”, and this goes both ways. Player characters hiding behind cover can fall victim to the same exact tactics by the aliens. From what I could see, the AI is very sophisticated, using tactical maneuvers to try and outsmart the player.

For players who are familiar with the classic game, there are a few features that have been tweaked. First, gone are the days of having several bases to manage around the globe. You have one central hub base, and can build radar stations and landing pads around the world. This eliminate the problem of having a lot of different bases to manage.  Similarly, there is a limit of six squad members in any given map. Basically this means that you can have six characters to control during an engagement. This is a radical departure from how it was before, when it wouldn’t be unusual later in the game to see upwards of 15 squad members in one battle. It got kind of hard to keep track of and it became quite tedious. Reducing the squad size like this makes each squad member that much more integral to your overall strategy, and almost forces the player to be more careful with them.

The developer only showed off the single-player campaign mode, but they strongly hinted at the possibility of a multiplayer mode, and the return of other classic features like terror sites. From what I can see, this is looking to be an incredibly faithful re-imagining of a classic strategy game, and I can honestly say that I don’t think that fans of the original will be disappointed. If you have any questions for me, leave them in the comments, and I’ll answer based on what I saw today. If I don’t have an answer for you, maybe I can get one over the next couple days of pax. Keep your eyes open for new information coming out every hour!

  • Abc

    1 base and 6 characters? This is going to be a radically different game; part of the charm of X-COM was the difficulty of micro-managing and the simplicity with which you could lose soldiers. This is just another example of the gaming industry oversimplifying revamps of old content.

    • Matt

      Radically different game? You’re crazy. That’s like saying half of the fun of building a PC is the two hours you spend fucking around putting it together and installing drivers. This isn’t the gaming industry oversimplifying anything, this is a developer realizing that a classic franchise needs a slight facelift. And just in case you didn’t understand, it’s a limit of six characters in one battle. I’m sure you can have as many dudes as your crazy micromanaging mind could ever desire, but you can only use six during any engagement. Also, it’s still simple to lose soldiers. Alien shoots your soldier, soldier dies. How much simpler do you want it? Your soldiers are NOT expendable anymore, and the tradeoff is, you can’t win through force of numbers anymore, each soldier becomes more valuable, so you can’t just sacrifice them irresponsibly, and you need to think more carefully about each move you make. 
      You should think more carefully about the reasons that developers might make minor changes to a franchise, rather than resort to kneejerk complaining that they aren’t just making an identical copy of the original.

  • Rioblu1

    Hope there will be some old school mode were you can get old graphics and maybe include terror from the deep (in my opinion the last good X-com game) as a bonus in DLC or somthinf also VERY VERY interested to see how multiplayer works I remember modsing the game to play with my friends and making the aliens balenced was a bitch but the only problem I think could happen is no splitscreen ( I miss it nowadays) an balancing crysalid for he other player (unless it’s only a coop multiplayer which would be fun but should also include a VS up till the point of the battle on mars) and how alien players would select bases (if they get more then one base) would be cool. By far though I wanna see a classic difficulty that unlocke at the beginning of game ( not a a unlock by beating it already) The DLC would be sweet if they add a terror from the deep DLC or I guess maybe apocalypse DLC

    OVERALL I’m very excite to see what Firaxsis can do with X-com and I have a feeling I’ll be fleeing from crysalids and dieng by snakeman all the time. Can’t wait to try this game out again against my friends who never played X-com and see how they fare

    Good Luck Firaxsis ( by the way never played X-com when it originally came out but hey I loved it when I heard about it being on steam an bought it )

    By RioGascar

    • Matt

      There WILL be a classic difficulty option ;)

  • Stephenarthur7

    well i got to say i cant wait for this game i am a hardcore xcom fan and i am very excited about this and wot i have seen 

  • Atl500

    Hope there will be some old school mode were you can get old graphics and maybe include terror from the deep (in my opinion the last good X-com game) as a bonus in DLC or somthinf also VERY VERY interested to see how multiplayer works I remember modsing the game to play with my friends and making the aliens balenced was a bitch but the only problem I think could happen is no splitscreen ( I miss it nowadays) an balancing crysalid for he other player (unless it’s only a coop multiplayer which would be fun but should also include a VS up till the point of the battle on mars) and how alien players would select bases (if they get more then one base) would be cool. By far though I wanna see a classic difficulty that unlocke at the beginning of game ( not a a unlock by beating it already) The DLC would be sweet if they add a terror from the deep DLC or I guess maybe apocalypse DLC

    OVERALL I’m very excite to see what Firaxsis can do with X-com and I have a feeling I’ll be fleeing from crysalids and dieng by snakeman all the time. Can’t wait to try this game out again against my friends who never played X-com and see how they fare

    Good Luck Firaxsis ( by the way never played X-com when it originally came out but hey I loved it when I heard about it being on steam an bought it )

    By RioGascar