Flashback! 2008 saw the release of the last game in the Super Smash Bros franchise. The gaming world was abuzz about Super Smash Bros Brawl. Flashforward 6 whole years… Smash is back and this time, it’s handheld and mobile. Yes, for the very first time Super Smash Bros is for a handheld system. But how does it hold up to it’s console predecessors?
Super Smash Bros 3DS brings you a staggering 36 characters to play as right off the bat(and 51 once all have been unlocked), handfuls of stages, and several different game modes to help make this one of the biggest Smash games to date. Though the list of playable characters is long, a few of the fighters are simply copies of other characters, more or less… at least when it comes to their movesets. A prime example of this is Link and Toon Link. There are only mild changes in their moveset. This is nothing new. This particular feature has been in every single Smash game so far. Personally, it just seems a little lazy to add a “new” character but have the same moveset as a different character. It’s always been an issue for me but it’s hardly a game breaker.
The stages in Super Smash Bros 3DS are varied and each carry their own unique art style. From the 2D Paper Mario universe to 3D world of Star Fox’ Cornaria, each level is beautifully polished and provide a uniquely interesting(and sometime infuriating) experience. And speaking of infuriating, like the Paper Mario stage, some levels have handfuls of annoying gimmicks where the stage will morph into an entirely new stage after a certain amount of time has past. Or other game elements, like a giant fan, will spawn to add a hint of randomness to the fight. This is a problem in a game as competitive as Super Smash Bros.. Though most competitive players will steer clear of those stages when possible and stick with stages like Final Destination when playing Smash mode. Again, this isn’t a huge deal because there aren’t too many stages that implement these features. But that doesn’t mean we can’t groan when we have to play them. And speaking of randomness, at least they got rid of tripping! Seriously, who thought that was a good idea in the first place?
Super Smash 3DS has a wide variety of game modes to play. Game modes include returning favorites like Classic Smash(“Story” mode) and online mode where you can play with or against other players worldwide. Also returning to Smash is All-Star Mode which lets players take on groups of 5 characters at a time in the order in which they were originally debuted. For instance, that means that the first fight you play will have you facing off against Pac-Man and a few other characters who debuted in the 80s.
But enough about the old… What new modes does the latest installment in the Smash series carry? Smash Run is a brand new mode in which the player is given 5 minutes to fight hoards of enemies though a large battlefield to obtain power ups to take on one final boss. It’s an excellent and welcome addition to the Super Smash Bros series.
I suppose the kid in front of me in line at the midnight release for Smash 3DS said it best, “Brawl is the worst Smash, but there has not been a BAD Super Smash Bros. yet,” and Smash 3DS is certainly no exception. Super Smash Bros for the Nintendo 3DS is a wonderfully wide collection of characters, plays extremely well, and translates flawlessly to handhelds. Super Smash Bros. 3DS is out now on Nintendo 3DS and is soon coming to the Wii U in November.
Super Smash Bros for the Nintendo 3DS is a wonderfully wide collection of characters, plays extremely well, and translates flawlessly to handhelds. Super Smash Bros. 3DS is out now on Nintendo 3DS and is soon coming to the Wii U in November.